The feed
GET /v1/server/events returns every event type. The log endpoints return one kind each:
Event types and their
data are the same as for webhooks.
Following new events
Every event has anid that goes up by one. Remember the last one you saw and ask for anything after it:
after, results come oldest first. If you get exactly limit events back, there may be more, so ask again with the last id. Polling every 10 seconds this way never misses or repeats an event.
Paging back
Withoutafter, results come newest first. To go further back, pass the oldest id you have as before:
nextCursor is the id to pass as before for the next page, or null when there’s nothing older.
Parameters
What gets logged
- Joins and leaves for every player.
- Every death.
killeris set when another player hurt them in the 15 seconds before. - Staff commands from chat and the console, plus every API command and its result.
- Mod calls when opened and when a staff member responds.
- Every new MDT call: 000 calls from players and automatic alerts (robberies, pursuits, crashes, fires).

