
From position to pixel
Players’location (and LocationX / LocationZ on the ER:LC layer) and calls’ position are in studs. To place them on the image:
drawnWidth / 2700.
As JSON
GET /v1/map returns the image URL, its size and the numbers above. It needs no key, so you can cache it.
Postal codes and streets
Each player location also has apostal and a street, worked out in game the same way the location HUD does it. Away from roads, street is the name of the area instead. Postals match the ones on the in-game map, so dispatchers and players read the same numbers.
